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While scrum and XP were transforming the software development industry, there were another set of ideas (derived from lean manufacturing and Six Sigma) that started to influence software development methods. These ideas around Lean Software Development forms the foundation of number of agile methods. In this course, we will explore lean concepts and cover some of the common Lean methods and techniques like Kanban, Value Stream Mapping, etc. In this course, we will also learn techniques like Lean Startup and Design Thinking that can help team learn about user and market needs much faster and cheaper. As part of this course, you will also apply the knowledge gained in this course to fictional case studies. These projects will help you gain experience to confidently apply these techniques in real world. At the end of the course, you will be able to apply lean techniques / methods to software development. You will also be able to apply methods to learn about your users and market needs much faster and cheaper.
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    Welcome to Introduction to Programming in Swift 5. In this course we will introduce you to the absolute basics of the Swift programming language. Whether you are a brand new programmer or have experience with other programming languages this course is for you. Some of the things you will learn in this course are: • An Introduction to Swift 5 programming concepts • Installing the necessary tools • Working with data such as Integers and Strings • Creating reusable code with functions • Working with data constructs such as arrays and dictionaries • Object-oriented programming • Model View Controller By the end of this course you will know how to build simple programs with the Swift programming language and you will be ready to learn iOS mobile development.
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      This MOOC provides you with the foundational skill set required to write computer programs. If you are interested in learning how to write interactive, graphical programs from an introductory level in a real programming language, this is the course for you. You will begin by learning the basics of editing and running programs. Then you will learn how to create 2D graphics using shapes and coordinates. Finally, you will learn how to create interactive graphics that you can control with the mouse. You will even solve a set of interactive puzzles using your coding skills in the Sleuth game which has been created especially for this course. The course uses the Javascript language and the p5.js library.
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        Welcome to Lighting, Reflection, and Post-Processing Effects, the second course in the Unity Certified 3D Artist Specialization from Unity Technologies. The courses in this series will help you prepare for the Unity Certified 3D Artist exam, the professional certification for entry- to mid-level Unity artists. 3D artists are critical to the Unity development pipeline. They are a bridge between the programmers writing the application code and the designers or art directors who define the application’s aesthetics and style. In these courses, you will be challenged to complete realistic art implementation tasks in Unity that are aligned to the topics covered on the exam. In this second course, you will continue work on the Kitchen Configurator application - an app that lets users view a realistic rendering of a kitchen and swap out objects and materials to customize the design. The scene will really start to come to life as you add lighting effects including ambient lighting from a custom skybox, simulated sunlight, interior lights, and realistic reflections. Finally, you’ll use Unity’s Post-Processing Stack to add even more polish to the rendered scene. By the end of the course, you’ll have a scene ready for the next stage: adding interactions through scripts. This is an intermediate course, intended for people who are ready for their first paying roles as Unity 3D artists, or enthusiasts who would like to verify their skills against a professional standard. To succeed, you should have at least 1-2 years of experience implementing 3D art in Unity. You should be proficient at importing assets into Unity from Digital Content Creation (DCC) tools, prototyping scenes, working with lighting, and adding particles and effects. You should also have a basic understanding of 2D asset management, animation, and working with scripts. You should have experience in the full product development lifecycle, and understand multi-platform development, including for XR (AR and VR) platforms.
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          In this course you will learn about audio signal processing methodologies that are specific for music and of use in real applications. We focus on the spectral processing techniques of relevance for the description and transformation of sounds, developing the basic theoretical and practical knowledge with which to analyze, synthesize, transform and describe audio signals in the context of music applications. The course is based on open software and content. The demonstrations and programming exercises are done using Python under Ubuntu, and the references and materials for the course come from open online repositories. We are also distributing with open licenses the software and materials developed for the course.
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            Whether you are a software developer, architect, project manager or just someone who codes for fun; knowing what to write is just as hard as knowing how to write it. ' Software requirements gathering ' is the process of capturing the objectives, goals and wishes of the customer upfront and early-on in the Software Development Life Cycle (SDLC). This course is accompanied by several templates and document files, that you can use as a guideline during your next requirements gathering project. There is a feasibility study template, a software specification template, a terminology guide and a couple more. This course will get you ' asking the right questions ' early in the process, saving you time, money and effort. You will learn how to ' manage the requirements process ' from start to finish. How to differentiate between ' Functional and Non-functional requirements '. How to ' capture and record requirements '. Plus, you will get an insight to how one system is used throughout an organization. This course will guide you through the entire range of ' Scoping Documents ', ' Technical Specifications ', ' Feasibility Studies ' and ' Requirements Gathering '. Your time is precious and that matters to me, this course has been arranged into small lectures that you can consume when you have a spare few minutes. They follow-on from each other, making the entire course watchable in one sitting. you can be sure that the project you embark on is the same as the project you deliver. On time and on budget. Capturing Software Requirements, Meeting Deliverables, Exceeding Expectations and Documenting the whole process can take years to learn, this stuff is not taught in colleges, it is learned in the trenches. So save yourself time, get the insider information on the topics that matter. By the end of the course, you will have amassed a large number of key takeaways and several useful template files that together will take your software development skills to the next level. This course is for life, meaning you can learn whenever you have the time. You have access to the discussions area, where I will personally answer any questions you have on this course. This course is also backed by a 30 day money back guarantee. If you need a deeper understanding of the software development life cycle. Are about to begin work on a new software project or embark on a prospective customer collaboration? this course will guide you through the process. I look forwards to seeing you on the inside. Kind Regards, Robin.
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              This course will show how one can treat the Internet as a source of data. We will scrape, parse, and read web data as well as access data using web APIs. We will work with HTML, XML, and JSON data formats in Python. This course will cover Chapters 11-13 of the textbook “Python for Everybody”. To succeed in this course, you should be familiar with the material covered in Chapters 1-10 of the textbook and the first two courses in this specialization. These topics include variables and expressions, conditional execution (loops, branching, and try/except), functions, Python data structures (strings, lists, dictionaries, and tuples), and manipulating files. This course covers Python 3.
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                This course provides an introduction to programming and the Python language. Students are introduced to core programming concepts like data structures, conditionals, loops, variables, and functions. This course includes an overview of the various tools available for writing and running Python, and gets students coding quickly. It also provides hands-on coding exercises using commonly used data structures, writing custom functions, and reading and writing to files. This course may be more robust than some other introductory python courses, as it delves deeper into certain essential programming topics.
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                  Bringing a machine learning model into the real world involves a lot more than just modeling. This Specialization will teach you how to navigate various deployment scenarios and use data more effectively to train your model. In this first course, you’ll train and run machine learning models in any browser using TensorFlow.js. You’ll learn techniques for handling data in the browser, and at the end you’ll build a computer vision project that recognizes and classifies objects from a webcam. This Specialization builds upon our TensorFlow in Practice Specialization. If you are new to TensorFlow, we recommend that you take the TensorFlow in Practice Specialization first. To develop a deeper, foundational understanding of how neural networks work, we recommend that you take the Deep Learning Specialization.
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                    Agile embraces change which means that team should be able to effectively make changes to the system as team learns about users and market. To be good at effectively making changes to the system, teams need to have engineering rigor and excellence else embracing change becomes very painful and expensive. In this course, you will learn about engineering practices and processes that agile and traditional teams use to make sure the team is prepared for change. In additional, you will also learn about practices, techniques and processes that can help team build high quality software. You will also learn how to calculate a variety of quantitative metrics related to software quality. This is an intermediate course, intended for learners with a background in software development. To succeed in the course, you should have experience developing in modern programming languages (e.g., Java, C#, Python, JavaScript), an understanding of software development lifecycle models, familiarity with UML diagrams (class and sequence diagrams), and a desire to better understand quality aspects of software development beyond program correctness. At the end of this course, you will be able to comfortably and effectively participate in various techniques and processes for building secure and high quality software.